Injecting a bit of life here and maybe something to discuss. I wrote some months ago I acquired some experience as Moby approver. This was in some ways illuminating. I've now found some motivation now to actually write a bit about structural problems which I believe can be extrapolated to similar databases. Why did it took so long? The reason I actually mentioned it before was that I had a 'this is the last straw" moment and decided to not do anything major at Moby anymore. I'm only very sporadic active now there. I considered to do more again over at the UVL, but found things that aren't really going in the right direction there in my opinion either, and decided to focus on other things, like actually playing games for my enjoyment etc.
So here are a few of my thoughts based on my time there:
1) Concerning the people who oversee things:
As far as I know, Moby started out as a PC-only database of limited scope. And the people managing it were definitely familiar with the platform.
Over time, more and more platforms and things were documented. The scope was expanded, leading to more and more content submitted. Which required more people to oversee things and rules to follow. There are obviously various factors involved, but consider the direction Moby is moving now:
- Every approver with access to every platform
- Autoapproval
- More and more approvers. I have no idea what their qualifications are.
The bottom line is, if you contribute to Moby and probably any other database of similar scope - you cannot expect that the person overseeing it is some sort of 'expert'.
Communication and decision making processes are also becoming difficult the more people are involved. There is no formal process for informing people at Moby who were away for some time.
2)Concerning the people who contribute:
My impression is that least 80% of new contributors don't give any kind of source for what they contribute. Most people do not make an effort (or are not capable) of judging things in context, or even bother to read properly (or at all, which is why providing written help is of limited value....) .This is of course in some ways understandable, when you just want to help and provide some information quickly. But that's often in tension with the effort that is required to make (or keep) a game entry as accurate and fitting within the standards.
Descriptions are another example fitting into this - again consider that site management at Moby isn't really behind descriptions and stub entries are now on the table. There are reasons for that (lack of quality among others.) For instance, some people submit game entries despite having rather lacking English skills(it's not my first language either, but you can probably imagine worse..), what do you do with their submissions? Reject them, or take it upon yourself to make them somewhat coherent and informative?
Not many people are persistent! I tried my best to be of help, but some people simply don't bother to resubmit when you tell them there are problems with their submissions. Again just like 1) There is a limited pool of people willing and able to do this stuff.
There is probably more, but leaving it for now at that. Any questions, thoughts?
So here are a few of my thoughts based on my time there:
1) Concerning the people who oversee things:
As far as I know, Moby started out as a PC-only database of limited scope. And the people managing it were definitely familiar with the platform.
Over time, more and more platforms and things were documented. The scope was expanded, leading to more and more content submitted. Which required more people to oversee things and rules to follow. There are obviously various factors involved, but consider the direction Moby is moving now:
- Every approver with access to every platform
- Autoapproval
- More and more approvers. I have no idea what their qualifications are.
The bottom line is, if you contribute to Moby and probably any other database of similar scope - you cannot expect that the person overseeing it is some sort of 'expert'.
Communication and decision making processes are also becoming difficult the more people are involved. There is no formal process for informing people at Moby who were away for some time.
2)Concerning the people who contribute:
My impression is that least 80% of new contributors don't give any kind of source for what they contribute. Most people do not make an effort (or are not capable) of judging things in context, or even bother to read properly (or at all, which is why providing written help is of limited value....) .This is of course in some ways understandable, when you just want to help and provide some information quickly. But that's often in tension with the effort that is required to make (or keep) a game entry as accurate and fitting within the standards.
Descriptions are another example fitting into this - again consider that site management at Moby isn't really behind descriptions and stub entries are now on the table. There are reasons for that (lack of quality among others.) For instance, some people submit game entries despite having rather lacking English skills(it's not my first language either, but you can probably imagine worse..), what do you do with their submissions? Reject them, or take it upon yourself to make them somewhat coherent and informative?
Not many people are persistent! I tried my best to be of help, but some people simply don't bother to resubmit when you tell them there are problems with their submissions. Again just like 1) There is a limited pool of people willing and able to do this stuff.
There is probably more, but leaving it for now at that. Any questions, thoughts?