Page 3 of 9
Re: Developer's diary
PostPosted:29 Jan 2014, 22:34
by Ultyzarus
I tried updating one. It changes in the description field, but not in the drop-down list.
"Le secret de l'Île aux Singes"
Titles in French don't use all caps. However, since Monkey Island is a place, it stays capitalized!
By the way, I haven't seen that title actually used anywhere...
Re: Developer's diary
PostPosted:29 Jan 2014, 22:38
by gene
You have to press the "Update" button to save your changes.
Then the drop down box content should reload.
And yes: it's not yet used anywhere. Step by step!
Re: Developer's diary
PostPosted:29 Jan 2014, 22:57
by Ultyzarus
gene wrote:You have to press the "Update" button to save your changes.
Then the drop down box content should reload.
And yes: it's not yet used anywhere. Step by step!
I did click the button (at least I think I did
)
I meant that I haven't actually seen it on a cover or screenshot XD
Re: Developer's diary
PostPosted:09 Feb 2014, 20:49
by gene
I implemented a first try of
publications !
Re: Developer's diary
PostPosted:25 Feb 2014, 00:04
by gene
I did not post here for some days, but of course this does not mean that I am inactive at developing
During the last weeks I did some research for REST authentication. Quiet complex.
And I managed to create website screenshots programatically, so that one can enter an URL, click a button and the website is saved as a screenshot (on the server). We will use this to document sources of game supports! And it's all REST conform, yeah.
Take a look at this preview:
I will try to commit the code during the next days, so that you can try this out!
Re: Developer's diary
PostPosted:25 Feb 2014, 12:06
by Sidasa
Nice feature!
What technic do u use for the screencapturing?
Re: Developer's diary
PostPosted:25 Feb 2014, 17:49
by Ultyzarus
gene wrote:I did not post here for some days, but of course this does not mean that I am inactive at developing
During the last weeks I did some research for REST authentication. Quiet complex.
And I managed to create website screenshots programatically, so that one can enter an URL, click a button and the website is saved as a screenshot (on the server). We will use this to document sources of game supports! And it's all REST conform, yeah.
Take a look at this preview:
I will try to commit the code during the next days, so that you can try this out!
Oh wow! That's great Gene. And here I was thinking of manually taking screenshots of all my sources XD
Re: Developer's diary
PostPosted:25 Feb 2014, 18:22
by gene
Ultyzarus wrote:Oh wow! That's great Gene. And here I was thinking of manually taking screenshots of all my sources XD
No way
Sidasa wrote:Nice feature!
What technic do u use for the screencapturing?
I am using the
PhantomJS Command Line Interface together with the
rasterize.js Script for Screen Capture. It's really great!
Re: Developer's diary
PostPosted:25 Feb 2014, 20:03
by Ultyzarus
It captures the full page, right?
Re: Developer's diary
PostPosted:25 Feb 2014, 20:19
by gene
Ultyzarus wrote:It captures the full page, right?
It's
customizable.
It can capture at a given (fixed) resolution (e.g. 1280*1200) or it can capture the full page (which may have the height of "multiple screens" where one would have to scroll down).
Edit: It works with the Mobygames Maniac Mansion Screenshot site
Re: Developer's diary
PostPosted:25 Feb 2014, 21:58
by MZ per X
gene wrote:Edit: It works with the Mobygames Maniac Mansion Screenshot site
This is so cool!
And so, so important for our sourcing efforts. I like!
Re: Developer's diary
PostPosted:25 Feb 2014, 22:13
by gene
I committed the new source code and deployed it to the client and the server.
Check it out!
PS1: For security reasons the URLs must start with "
www.oregami.org", "
www.kultpower.de" or "
www.mobygames.com".
PS2: For similar reasons to view the full recorded website you must authorize as "auth/secret".
Re: Developer's diary
PostPosted:25 Feb 2014, 22:24
by Ultyzarus
Speaking of sourcing...
There should be a way for the site to recognize when an already recorder source is being used, for instance if a press release announce several games, the release info for all the games will have the same source, and it'd be a waste to have duplicates...
Re: Developer's diary
PostPosted:25 Feb 2014, 22:56
by gene
Ultyzarus wrote:There should be a way for the site to recognize when an already recorder source is being used, for instance if a press release announce several games, the release info for all the games will have the same source, and it'd be a waste to have duplicates...
This should't be a problem.
Btw, I don't want to use Mobygames as a source for valid game data. It's just a gaming website that we alle know and that gives good examples for "Screnshots"
Re: Developer's diary
PostPosted:25 Feb 2014, 22:57
by Ultyzarus
gene wrote:Ultyzarus wrote:There should be a way for the site to recognize when an already recorder source is being used, for instance if a press release announce several games, the release info for all the games will have the same source, and it'd be a waste to have duplicates...
This should't be a problem.
Btw, I don't want to use Mobygames as a source for valid game data. It's just a gaming website that we alle know and that gives good examples for "Screnshots"
Obviously!
What is useful with MG, or other gaming sites, is that their release info can give us a clue of where (or rather when) to look