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Re: Developer's diary

PostPosted:29 Jan 2014, 22:34
by Ultyzarus
I tried updating one. It changes in the description field, but not in the drop-down list.

"Le secret de l'Île aux Singes"
Titles in French don't use all caps. However, since Monkey Island is a place, it stays capitalized! ;)
By the way, I haven't seen that title actually used anywhere...

Re: Developer's diary

PostPosted:29 Jan 2014, 22:38
by gene
You have to press the "Update" button to save your changes.
Then the drop down box content should reload.

And yes: it's not yet used anywhere. Step by step! :D

Re: Developer's diary

PostPosted:29 Jan 2014, 22:57
by Ultyzarus
gene wrote:You have to press the "Update" button to save your changes.
Then the drop down box content should reload.

And yes: it's not yet used anywhere. Step by step! :D
I did click the button (at least I think I did :P)

I meant that I haven't actually seen it on a cover or screenshot XD

Re: Developer's diary

PostPosted:09 Feb 2014, 20:49
by gene
I implemented a first try of publications !

Re: Developer's diary

PostPosted:25 Feb 2014, 00:04
by gene
I did not post here for some days, but of course this does not mean that I am inactive at developing :D

During the last weeks I did some research for REST authentication. Quiet complex.

And I managed to create website screenshots programatically, so that one can enter an URL, click a button and the website is saved as a screenshot (on the server). We will use this to document sources of game supports! And it's all REST conform, yeah.

Take a look at this preview:
Image

I will try to commit the code during the next days, so that you can try this out! 8)

Re: Developer's diary

PostPosted:25 Feb 2014, 12:06
by Sidasa
Nice feature!
What technic do u use for the screencapturing?

Re: Developer's diary

PostPosted:25 Feb 2014, 17:49
by Ultyzarus
gene wrote:I did not post here for some days, but of course this does not mean that I am inactive at developing :D

During the last weeks I did some research for REST authentication. Quiet complex.

And I managed to create website screenshots programatically, so that one can enter an URL, click a button and the website is saved as a screenshot (on the server). We will use this to document sources of game supports! And it's all REST conform, yeah.

Take a look at this preview:
Image

I will try to commit the code during the next days, so that you can try this out! 8)
Oh wow! That's great Gene. And here I was thinking of manually taking screenshots of all my sources XD

Re: Developer's diary

PostPosted:25 Feb 2014, 18:22
by gene
Ultyzarus wrote:Oh wow! That's great Gene. And here I was thinking of manually taking screenshots of all my sources XD
No way :mrgreen:
Sidasa wrote:Nice feature!
What technic do u use for the screencapturing?
I am using the PhantomJS Command Line Interface together with the rasterize.js Script for Screen Capture. It's really great!

Re: Developer's diary

PostPosted:25 Feb 2014, 20:03
by Ultyzarus
It captures the full page, right?

Re: Developer's diary

PostPosted:25 Feb 2014, 20:19
by gene
Ultyzarus wrote:It captures the full page, right?
It's customizable.
It can capture at a given (fixed) resolution (e.g. 1280*1200) or it can capture the full page (which may have the height of "multiple screens" where one would have to scroll down).

Edit: It works with the Mobygames Maniac Mansion Screenshot site :D
Image

Re: Developer's diary

PostPosted:25 Feb 2014, 21:58
by MZ per X
gene wrote:Edit: It works with the Mobygames Maniac Mansion Screenshot site :D
This is so cool! :)

And so, so important for our sourcing efforts. I like!

Re: Developer's diary

PostPosted:25 Feb 2014, 22:13
by gene
I committed the new source code and deployed it to the client and the server.

Check it out!

PS1: For security reasons the URLs must start with "www.oregami.org", "www.kultpower.de" or "www.mobygames.com".
PS2: For similar reasons to view the full recorded website you must authorize as "auth/secret".

Re: Developer's diary

PostPosted:25 Feb 2014, 22:24
by Ultyzarus
Speaking of sourcing...
There should be a way for the site to recognize when an already recorder source is being used, for instance if a press release announce several games, the release info for all the games will have the same source, and it'd be a waste to have duplicates...

Re: Developer's diary

PostPosted:25 Feb 2014, 22:56
by gene
Ultyzarus wrote:There should be a way for the site to recognize when an already recorder source is being used, for instance if a press release announce several games, the release info for all the games will have the same source, and it'd be a waste to have duplicates...
This should't be a problem.

Btw, I don't want to use Mobygames as a source for valid game data. It's just a gaming website that we alle know and that gives good examples for "Screnshots" :D

Re: Developer's diary

PostPosted:25 Feb 2014, 22:57
by Ultyzarus
gene wrote:
Ultyzarus wrote:There should be a way for the site to recognize when an already recorder source is being used, for instance if a press release announce several games, the release info for all the games will have the same source, and it'd be a waste to have duplicates...
This should't be a problem.

Btw, I don't want to use Mobygames as a source for valid game data. It's just a gaming website that we alle know and that gives good examples for "Screnshots" :D
Obviously!
What is useful with MG, or other gaming sites, is that their release info can give us a clue of where (or rather when) to look ;)