I read Mz per X's proposal for a new blog post about our handling of a "different game criteria" at Oregami. It would be great if we could discuss the proposal here in more detail.
My short feed back: I don't understand it completely
My longer answer follows below.
What I do understand:
So that's like the first half of the blog post.
The second half of the post confuses me quite a bit.
This is a list of the things that I don't understand:
A more detailed question about the things I understood is:
If there are already multiple ReleaseGroups and/or Release entries available in the database: with which do we compare a new entry? To one of the existing or to all of them?
It is imperative that we discuss the draft in more detail.
@Mz per X: Why did you start it as a blog post in the beginning and not as a concept document in our wiki? Don't get me wrong, we clearly need a concept to decide about the layer of new game entries, so it's good that you thought about it. So let's discuss it here first!
My short feed back: I don't understand it completely
My longer answer follows below.
What I do understand:
- our concept of three layers "Game→Release_Group→Release"
- what others do
- the basic idea. If the differences between an existing release (existing in the database) and a "new" release are big, it will be a new Release Group entry. If the differences are very big, it will be a new Game entry. I like that idea.
- to evaluate the differences, we compare two releases according to several criteria
- some criteria are so central that differences immediately lead to a new game entry or a new release group
So that's like the first half of the blog post.
The second half of the post confuses me quite a bit.
This is a list of the things that I don't understand:
- what does that "As R3 went down two columns of our grid" thing mean?
- is the criteria list different for different game types?
- where is the connection between the concepts explained in the first half of the post to the game play explanations from the second half?
- what do you mean with the "... (core concept)" and the "... (implementation)" paragraphs?
A more detailed question about the things I understood is:
If there are already multiple ReleaseGroups and/or Release entries available in the database: with which do we compare a new entry? To one of the existing or to all of them?
It is imperative that we discuss the draft in more detail.
@Mz per X: Why did you start it as a blog post in the beginning and not as a concept document in our wiki? Don't get me wrong, we clearly need a concept to decide about the layer of new game entries, so it's good that you thought about it. So let's discuss it here first!