http://www.retrocollect.com/News/retroc ... model.html
Yeah, that's what I meant. Do you think you can handle that complexity later on? I mean, creating a complex data model is one thing, filling it with actual data is another.hydr0x wrote:Overengineering? That's the simplified model you're looking at There are actually 6 more blue levels not shown in that diagram
Sure, that's valid concern, but I'm sure we can handle that. The games we already have in the database are properly converted to this format and the code to handle the new model is already in place. The extra complexity luckily doesn't make the contribution system much more complicated, if that's what you mean. Most of those more exotic levels are of course only needed for a small percentage of games, so it's usually not necessary to even think about them when entering data. It's just that in those case where it's needed, it's there. Imho it makes no sense to ignore known cases on purpose just to keep the model simpler.MZ per X wrote:Do you think you can handle that complexity later on? I mean, creating a complex data model is one thing, filling it with actual data is another.