Ultyzarus wrote:I took a look at the wiki and noticed a lot of inspiration from MG or its community. This looks like it would be like a child to MG, but nurtured with the passion of its people. Very interesting.
Yes, MobyGames is a big inspiration for us, and not without reason.
But of course not the only inspiration.
I am wondering though, how the covers including the spine (do not forget the inner covers and Japanese spine cards, too
) would be shown. I though that it would be neat (maybe difficult, especially without too much loading time) to have a 3D model of the box/case and its content...
The basic view would be flat like on MobyGames or OGDB
, I suppose. That saves overhead and is clearly laid out. When it comes to a 3D model, you're taking the crazy ideas out of my mind.
I just didn't tell our pogrammer up until now.
Ultyzarus wrote:But will a specific cover set be linked with its release info and products codes?
Yes, it will be. Or let's just say, it will be possible. We didn't discuss this issue to the end, this linking would require the cover art contributor to enter the mandatory data for a release beforehand, which could turn off some people. We could think about an option to contribute cover art without linking it to a release (as on Moby), and make subsequent linking possible. This decision will depend on the amount of mandatory data for a release, I think.
Ultyzarus wrote:Some game releases are also compatible for different systems (Mac/Windows for instance); will each release be split for the different systems (like in MG) or a single data for both platforms?
Between the database objects game
, we added another data layer called release group
, think of this as Moby's platforms. The data for a release are entered once, then linked to two release groups, one for each platform.
Ultyzarus wrote:There is also the issues of splitting games, add-ons and compilations. From what I've read it seems pretty well thought of, but I'm not quite sure of how remakes would be managed (ex. Final Fantasy Tactics for PSX vs FFT the War of the Lions for PSP/iOS which is the same game with some new content).
Our database object release group
goes much further than Moby's platforms, as in that a game can have multiple release groups per platform. That means that a game could have the following release data:
- release group
- Original release (Windows)
--German original release
--German budget release
--US original release
-Demo release (Windows)
--PC Player 08/2011 covermount
--PC Gamer 09/2011 covermount
-Flash teaser release (Browser)
-Enhanced remake release (Windows)
--German original remake release
--US original remake release
And every release can be linked into more than one release group, so a release could even contain original game and remake together, no problem.
Complex stuff, but I will happily answer further questions. It's very interesting discussing this in English for the first time.